A full rebuild of Labyrinthica takes quite a while and some of my code goes way back. This has led me to the decision of trying to revisit my code of Labyrinthica, with a focus on my next project(TRG) as what will be the product. I plan on blogging on how this will go.
A few things I have learned from my new workplace(Microsoft), is how to profile builds. For instance, the use of precompiled headers, and turnning on the build timing option in VS express 2008.
Here is an article talking about this.
Archive for the ‘Labyrinthica’ Category
Base Code 2
Friday, January 15th, 2010Labyrinthica: The quest of lima, is complete.
Wednesday, December 2nd, 2009Labyrinthica: The quest of lima is available for purchase.
Take a look at www.pompipompi.net for the Demo and Purchase page. Or you can download the demo from here. The purchase page is over here.
For those who don’t know, Labyrinthica is a 3D action game focused on melee combat. You can see better if you like it by watching this trailer(Don’t forget to watch in HD):
It was a long journey, that took more than two years and countless hours invested in this game. I hope you will enjoy the fruits of my labor. I also hope to write down my conclusions from this project, and share them with other people.
Artist Christa Wolf
Thursday, October 29th, 2009I am working on the intro of Labyrinthica, and was thinking to include some hand drawn art in the intro.
I contacted Christa Wolf, and here are the results:
Unfortunately, I might not use this art work in the game and might try to create the needed art in a different way. Maybe I will do the art work on my own.
